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Amira's Blessing

August - December 2021
Shown at the 2022 USC Games Expo
Shown at the 2022 Games, Learning, & Society Conference at UC Irvine

My Role

Experience Summary

  • Co-Creative Director with Jebby Zhang!
  • Principal Programmer
    • Developed custom dialogue system
    • Dynamic choice system
    • Coordinated 2.5D movement in a 3D environment
  • Co-Writer
    • Culturally competent character design
    • Re-writing and scoping down where necessary, while maintaining core emotional experiences
  • Audio Lead
    • Led a team of talented Berklee College of Music composers and sound designers

​Tools Used

Unity 2020.2.1f / Visual Studio 2019
G Suite
  • Burndown Chart
  • Game Design Macro
  • ​Sprints Breakdown
​Miro
Logic Pro X
  • ​Amira's Blessing is a single-player, 2.5D narrative game that is fundamentally about family, choices, and responsibility
  • Play as Micah, a twelve-year-old boy living in the desert with his nomadic people, twenty years after Moses led the Hebrews across the Red Sea (per the biblical story of Exodus)
    • ​Explore a gorgeous, rich representation of an ancient sacred land
  • Interact with other characters such as Talia (Micah's best friend), Batya (his grandmother), and Asher (a father figure to Micah)
  • Players will struggle with the moral complexity of choices that have no clear “right” or “wrong”
    • Navigate and deal with the consequences of such impossible choices
    • This game asks us to reflect upon the following: How do the choices we make affect our lives? The lives of our families? The world?
  • *Content Warning: cartoonish dead bodies, cartoonish blood & gore

Click to play on itch.io

Production Document Screenshots

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  • Game Design
  • Writing
  • Music & Sound
  • About
  • Contact